POV-Ray : Newsgroups : povray.binaries.images : Vegetation Project WIP : Vegetation Project WIP Server Time
16 Aug 2024 02:31:23 EDT (-0400)
  Vegetation Project WIP  
From: Tim Nikias
Date: 27 Mar 2002 13:37:04
Message: <3CA2113D.5B1C927E@gmx.de>
So, after fiddling with some macros and writing
several mesh-creating algorithms (with
surface-normals etc etc), I've used the
fundamentals that were laid with the
Gerbera WIP and created basic grass
field. Its supposed to be part of a vegetation
package, which should finally be able to simply
vegetate a given heightfield with grass, flowers,
trees etc.

What d'ya think?

5 different meshes, each with 20 blades, out of a
selection of 25 blades, some random scalement
thrown in as well as some random texture-picking.

The 5 smooth-triangle meshes fit nicely into a
compact 20 MB file...

Tracing time (for 1024x768, resized for post) 1:55 h,
on Duron 1.4 GHZ, 512 MB RAM, Win98
Focal blur, samples: 50
5001 objects (500 meshes+1 heightfield)

Oh, and 1 min 10 sec parsing (includes the writing
of 20 MB File, pure parsing would be 32 sec)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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